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Infinity Challenges | Antimatter Dimensions Wiki | Fandom (May need TS151 or else EC6x1 would be very hard to complete), 11, [22,32,42], [21,31,41,33], 51,61,62, [72,82,92,102], 111, [121,131,141], 151,162,161,171. In general, you get more IP/min by pushing to the next galaxy. Antimatter. Then do another c8 run and crunch. Note: If you rather would not use a guide, you don't have to, unless you ever need help in the current state in the game. Make sure to turn on auto galaxy and auto crunch. EC12x1 (EP: around e570 EP, TT: 6,942 TT (using the below TS tree, can probably be lowered) | Goal: 1e110,000 IP within 1 second (1,000 seconds real time)): When you get to 12x1, you should be able to get "When will it be enough? Minimum rarity - any rarity below this will be autosacrificed. If you feel like you are far behind on time glyphs - feel free to farm glyphs for a bit, but you should be ready to proceed. At the end of Challenge 10, it is possible to buy a third Galaxy at 270 Sixth Dimensions while you are close to, All of the following Autobuyers can be toggled. ~4.4-4.5k glyph levels is now easily achievable with old set. Keep going until progress stops. Within 5e22 Singularities, you will have unlocked all the DMD related autobuyers, plus their speeds will have gone down to "instant". Hopefully throughout all this youve been keeping an eye on your Singularity generator. There are some other possible setups for this point, but some of the setups may not work for getting more EP. However, note the following: Effarig's Reality dilates game speed, but does NOT ban black hole charging. "8 nobody got time for that": Turn off dimension autobuyers 1-7 and Eternity. Manually perform dimensional sacrifice every time a boost/galaxy isn't immediately bought, and otherwise wait. The importance of grinding eternities will definitely change once Reality comes out. Best semi lazy mode filtering method if you want to farm glyphs overnight(not too recommended, it's best to farm glyphs actively, BUT an idle option is an idle option). (Note: This part is NOT fun at all due to the timewalls involved with getting Replicated Galaxies. A guide to Glyphs pre-Celestial 1 : r/AntimatterDimensions by Tables61 A guide to Glyphs pre-Celestial 1 This guide is intended to cover two areas: Firstly, the mechanics of Glyphs and how they work, and Secondly information on the 20 Glyph effects and what they are useful for, up to Cel1. You can also upgrade max replicanti galaxies starting at 1e170 IP. : This is a very simple achievement, an achievement that may have been already achieved if you were far into the late game of April 2018, although you could get this achievement way before that. Layer 1 glyph levels are capped to 100, so only rarity matters on those, doesn't matter too much. After first few you can reenable all aside of dimension/galaxy boosts and only do those manually. By the time you're back to 80 Eighth Dimensions, you have a ~9.54x bigger multiplier to all dimensions from Tickspeed, which is an equivalent ~6.8e7x multiplier to Antimatter! ), Before you reach Infinity (1.80e308 antimatter, or 179.77UCe, or 100% of the bar that fills along the bottom of the game), make sure to get the following achievements below: (of course, you can get these achievements if you missed them after this point, so get them as soon as you can). Time Dimensions generate time shards, which are translated into tickspeed upgrades. Things I mentioned are bad in this guide might become good and things I said are good might become bad, so keep testing different Glyphs if you think things are going slowly. Maximizing rarity is not too important for now. For the rest of your purchases, buy replication chance upgrades up to 9% and the rest in interval, if possible. Clearing this challenge should also be easy, even if there's a small wait. Row 4 upgrades cost 1e5 but at this point your ~10 minute runs should give you at least ~2e4 at the very worst and this will quickly improve with BH upgrades. Selected effect filtering is IMO best. When challenging this Reality, do not Reality as that wont count as a destabilization. The dream is getting 4 effect power/time/repli and a good effarig with Glyph + Gamespeed and RM + Game Speed. You should eventually reach a point where your runs only take ~15-30 minutes real time and your glyphs are strong enough to beat C11 without the black hole help quite fast. As you gain STs, modify your presets or automator constants ('automator predefined constants' is the book icon in the top right if you can't find it) to include the new studies you want. Note: at this point switch to the active path as having the ID path with the TD path will mean that TS102 synergises with getting more replicanti galaxies, so more RG becomes better than stronger RG, and remember to hold R to get your RGs. Note: if you use the m trick you can get twice that. You should have ~+4% rarity which is neat. Recommended for: General use, especially for eternity and EC phase, The Paradoxical Forever, The Knowing Existence. (Possible in after EC10x1) - You will get this at high EP, and other multipliers to dimensions that will get very high IP. Requirement: (15,12,10), e300, 7700, 3400, 1e36, Requiem for a Glyph 1-2: cet (c is cursed). DMDs generate Dark Matter (DM), which give you more purchases from your ADs (or Continuum, as theyre now called) based on highest amount had at once (so occasionally you'll want to stop buying to improve your peak, then go back to buying), and Dark Energy (DE), which can form Singularities (more on that later). A good setup for overnight is something like 3 effects, 40-60+ rarity(up to you), specific effects if you are certain about you needing ONLY something that includes those effects. The 4th column of infinity upgrades doesn't work on them, but everything under the Break Infinity tab does. 1e10000. I never liked this infinity stuff anyway: You must not buy any IDs or IP multipliers, but the IP multiplier dilated time upgrade will be enough to help get enough IP up to 1e200,000 IP. Now, turn off crunch autobuyer, start a new run, and wait a few seconds. Shaken, not stirred: Shake the phone. The glyphs to use will be discussed in the next section! At this point, your Dimension bulk purchases should be at minimum 128x. If you missed it at the first and second opportunities, this is the last chance you get for a long time. Aside of stuff for your other builds you want: 3 power glyphs, 3 dilation glyphs, It will be required for the V later. This will be a brief section as it is beyond the scope of the guide, but some advice for players going forwards with regards to Glyphs: Different effects will scale more or less well into Cel1, at which point your Realities should be considerably quicker, probably approaching the sub-1 minute real time mark (especially with both black holes running). Hold 6 and 7, then enter the How to Play popup with 'H' or the button in the upper right. Also, when sharing saves from the game, it is advised you use textbin.net as you can quickly and easily transfer saves. Set this to 0.2. In addition, each EC can be completed up to 5 times, with each one being more difficult than the last- generally having higher IP goals, but the rewards are higher as well up to the 5th time you beat the EC. At some point, do a longer run for study 61 to get more EP. (Android) secret achievement guide : r/AntimatterDimensions - Reddit Generally, it's a good all-around effect because no matter what slow section of the game, this will help a bit, but it's also not specialised for anything. So, the strategy at the end of the Breaking Infinity section will not really be optimal anymore. which is about ten times as much IP/min as you were making before! Once you hit 1e60 DM instantly, spam annihilating every other tick, occasionally doing long runs for DM. {\displaystyle t^{2}} When you speed up you're basically gonna have to fight TS141 for the completion. (You can also do Dimensional Sacrifices, but its boost isn't enough for a significant timesave, especially at your current state, so the "I don't believe in gods" achievement will be trivial) Your Autobuyers for DimBoosts, Galaxies and Big Crunches will save time by sometimes clicking the buttons for you. If you don't feel like making your own automator from scratch, you can use the scripts provided in this guide. For those curious, the way the achievement works is that beating the challenge usually gives 1 IP, but this is multiplied by all your IP multipliers, which will be TS51 * Repeatable IP multiplier * TS14X (idle path is best so that TS143 increases over time, this total multiplier needs to get to about 1e90, and TS181 will give the IP) (Other IP multipliers later in the game make this achievement a lot easier by the way). After beating EC10 once, you get access to the 3rd 3 way split on the Time Study Tree, which leads to the endgame, and has more Time Studies. Recommended for: General all-around use, pre-break phase. and as you buy Infinity point upgrades. 9) Revisit EC1, with active/all 3 trees/222, 223, 231, 226, 233, 228, 8) Revisit EC6/C10 to jump in EP again, I got to ~1.7k. (There is not a purpose for grinding for Eternities after this point), EC7x5 (EP: 1e120, 1,159TT | Goal: 1e4120 IP) should be done after completing EC10 once, since it is sort of really difficult to get enough IP before EC10. - Username5243 (I agree with this - lilk0408). Receommended for: Early use to speed up eternity grinding, The Eternal Flow, possibly glyph levels if you have nothing better. A good 'lazy mode' if you don't want to configure advanced ones. Don't forget to turn auto-ascend back on afterwards. I spent ~2 hours farming and got everything I wanted aside of a good no RM/glyph effarig. Second rift costs replicanti to fill. over time) and so on. 2 years ago. If this seems difficult to accomplish right now, no worries, you can get it later. When you reach 1e50 EP, you're initially doing the long haul. So until your iM cap reaches the price, you dont have to worry about it or the related strategy. This challenge can be completed at higher EP if you cannot currently beat EC12 (1e1250-1e1300 EP is enough for 12x5). errrr and errrd should be optimal glyphs for GL right now. Again, we are not doing any boosts at all - only buying 6 galaxies, waiting a second, then cashing in all of our IP. With the addition of Reality Glyphs (denotated by y in glyph builds), many glyph builds have been updated. If you're saving up resources for a particular goal, you can turn off other auto-buyers/rifts (for example replicanti galaxies if you're building replicanti or time dimensions if you're building up EP) to ensure you achieve it as fast as possible. Kinda up to you, certainly the remaining 15 RM row 2 ones.. but order after prolong/paradox is of not too much importance. Consider getting at least 1e349 IP, which will earn you a second EP when you Eternity. You might have to get 2 galaxies to finish this one, even with the Galaxy doubler upgrade. At TS171, you will want to switch to TDs, as that's when TDs over take ADs. At around here you might have trouble farming more TT ~570EP. Then rechallenge Teresa and sacrifice glyphs until you reach 1e71 (glyph level: low 18k). Finally, this effect is extremely valuable for The Boundless Flow. (You can unlock the subtab before getting 1e8 IP, however.). At around 1e135 IP, start C2. After getting 1e9 DT upgrade, it will be more useful to do long runs with the active path. At this point, you will increase the multipliers so fast that your Dimensions are doubling every second anyway. This works because glyphs are seeded by number of realities performed, and because we can now do realities extremely quickly starting from different seeds until we get our desired result. Around beating EC10x4/EC10x5, having over 2400TT gets you all the possible time studies, up to 214. 2 24 & 38 More. This will help a bit in reaching 140 Eighth Dimensions. 'Faster than a potato'. Leave the second field at 2 or more for now as it isn't needed), Automatic Galaxies (set max galaxies to 1) and Automatic Big Crunch. There won't be much reason to amplify realities from now on. It shouldn't take long until you are able to break infinity as the first rift is pretty powerful early. For this one, it's important to purchase dimensions in the order 8>7>>1 in order to let each dimension produce as much as possible before moving on to the next. 10) EC6/C10 yet again to jump in EP again > do EC1 again to push them further. {\displaystyle a} : TS62 and TS213 should be bought. By then, you're ready for EC4. Music glyphs can also be a substitute if you're looking for a specific glyph and don't need it to be at maximum strength, you just need to have it period - you can get them faster than GL runs. There will be some sort of difficulty in trying to make setups that let you push. Although it's weakened in ECs by the fourth strike, it still has a pretty strong effect. Due to dilated time being a currency produced by a constant source, which upgrades you spend your dilated time on first isn't a massive deal, but buy those upgrades whenever you get access to them, and I'd recommend buying the galaxy threshold multiplier decrease last for the sake of speed, so that you do not waste any dilated time and any possible dilated time upgrade. It may take about 2 minutes or less, depending on how much IP and upgrades you have. Unfortuantely, it resets the boost that replicanti gives to infinity dimensions, so antimatter progression will feel very slow for a while (infinity power will be stuck). (using 161 instead of 162 because 162 is useless due to IDs being disabled). Once RM gain starts slowing down it's time to move on. So, it's not a benefit until you can get 11 more interval upgrades. {\displaystyle t^{8}} This should give you a Power up all dimensions based on slowest challenge run multiplier of around at least 200x. You want to stay outside of c8 so that you can get dimboosts which allows you to get AM thus remnants faster. (There is actually a strategy I found that is possible to get the IC5 achievement right after 1e140 IP, as shown below: 1. Our usual hybrid glyph build now 'sucks' and does essentially nothing. Otherwise, you might want to do EC11 completions first. Before clearing Galaxy 7 without boosts, you can also invest in "unlock the buy max dimension boosts autobuyer mode" - this can triple your IP/min to ~8e7IP/min. You can finish it in 5 minutes with 1e59IP). Then, when you can play the game, you do a quick burst of activity to get up to speed, and then instantly grind one thing in a single amplification (e.g. 'I brake for NOBODY!' When you can, fill in 21, 31, 41, 33, and 162, in any order. 'How the antitables have turned'. 11,21,22,33,32,31,41,42,51,61,62,73,83,93,103,111,121,131,141,151,161,162,171,181,191,192,193,201,72,82,92,102,211,212,214,223,232,213|0 is OP for production but requires ~e450 EP. When you reach Infinity, the world will collapse in itself due to an excess in antimatter. Your next step would be to complete EC10: EC10x1 (EP: 1e101, 857TT | Goal: 1e3000 IP): Enter the challenge and set your Big Crunch automator to 5.1 seconds. Now go to teresa's perk shop and start buying the music glyphs. Disable auto replicanti galaxies, and buy regular galaxies. One other mechanic is unlocked after 5 Dimensional Boosts - Dimensional Sacrifice. It will take about 5 minutes and it will boost all infinity dimensions by about 1.3x when completed (1.3x multiplier for every infinity challenge completed). It's impossible to have done any ECs by now, so it's pure upside, but also a warning for what the future of Eternity Challenges holds: Pain and suffering. Those 3 are basically not required for any 'hard' content. V level 6 unlocks Triad studies, additional time studies that unlock every 6 V levels, and Hard V-achievements to allow you to get more space theorems to buy the triad studies and buff V reward 2 (Antimatter Dimension power). Anything that gets you the most around an hour or so is good enough, as you can get multiple milestones at once that way (plus there's no use rushing it). From now on, all dimensions are disabled while in Lai'tela's Reality, and rechallenging it no longer improves your DM multiplier. This part takes about 1 hour of active play, but then the game starts to slow down after 1e170 IP. After this, continue to do ~10 minute long crunches and complete each IC as it unlocks. Only exists for optimal glyph sac since you passively generate perk points/realities thanks to Alchemy now. Each eternity run with TD+Idle should take 5-10 minutes and give 2-4 more OoMs of EP, just like the Long Run Era before. 5000 RM(5e3) without glyphs - (Requires 9.12e8931 EP) a good time for this is approx when you farm 1e5 reality machines with your glyphs and have everything costing 5e4 RM or less. Think of those as 'levels', at certain levels you will get 'perks'. 120 As soon as you can afford it, you are now able to click/press the button, rather than before: Clicking this with enough antimatter will open up a new subtab under Dimensions, which will have an infinite symbol: Infinity Dimensions will appear under Dimensions, unlocking the ability to get Infinity Dimensions and further increase antimatter dimension multiplier. I am speed - if you still don't have this achievement turn off black hole, import this automator and you should get a ~3.5 second real time run without even EC12 cheese, gets you 2.5 seconds with black hole too: AntimatterDimensionsAutomatorScriptFormatAABeJzVkkFugzAQRfecwgcYRTNjJwGpu6rbbnoCRBzFKgIERlHV9u79DoQmqdpF1U0aXI0cDg4b0c0cbWYWfvRH81T1oYtYuLwcY2tCsw9NiC0bGVzpk1622mRo0b0bn5q7PfZEMdd8IPpxr46lIM3IqRKVskprYU2QluhXKgQEkbhuyjKohwKewSbBLskl1vJP1ZAG10a0araWNoq1J9I0ahUvbRPNwLZ2d72fEQam9iNHdmzczmdUFp2mMZ4jXRBCWJCz0bHxEIHka2lrc6YuVJuE2yhVNgJmcHB9nv0axDkFRJJsYlQwq5yEUykKa3GgwLum5xqVkwJIrUv6UE6DrDD8vvg0avR86X0c0ayZ0aDDrjh7e5Iz7BkqgbhsbOq2eja7UJcx4D79hsGe4rMXgf3AsNEvZ17MmaWcZM7K6inTlOdlTrf8U8gI9jKI0be4snrpyBDivZPi8Sv0cSV0b0cLGvAfJbwEngEndOfAutomatorScript, Glyph build: ppppp (all with flat x AD and dim boost), Getting 5 seconds should be enough to cap out the bonus from reality record(YAY!). Once you reach ~1e165 IP, get the achievement Game Design Is My Passion (complete IC5 in 15 seconds or less) with /u/1234abcdcba4321 strat: (Since Autobuyer Priorities don't exist anymore at least on some versions, this is very hard even with 1e185) (Since reality, this section is outdated. If it doesn't work, try all. Don't waste too much time min maxing. You don't need to bother to unlock replicanti for short runs to 1 EP, but eventually they will unlock automatically, due to one of the milestones. Just use ID/idle or ID/active paths (depending on your preference, either an idle player or active player, I recommend using active path for extra infinity dimensions multiplier - E308.25) and cut out things that aren't required to reach time study 171 based on how many TT you have, which you must have to purchase the challenge for 30 TT. An extra slot of glyphs is incredibly powerful! NOTE: a xIP glyph is MANDATORY. In dilation - the TT per hour is useless effect (it will be useful later when you have an ugpraded black hole). (But it's okay if you have it also.). However, on PC, the game window must be open while doing this. Hold M while mashing the "buy dimboost" button with your left thumb. Instead, set the autobuyers to the following: Let the run continue (doing dimensional sacrifices at appropriate moments). Keep in mind that Autobuyers have a major downgrade while offline, so make sure you are active as much as possible. x1 Dilation - TT per hour(it's finally useful), DT time gain, galaxy threshold. If you have over 900,000 eternities, it would be possible to complete the first dilated run with Active path due to TS193 bonus, but you will need to crunch a bit at the end.

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antimatter dimensions guide