(UUM-1926), Editor: Fixed a crash when using URP on some Adreno 6xx devices with shaders that use clip(). See the scripting documentation for both functions for more details. (UUM-15402), IL2CPP: Fixed I18N linker error during builds. (UUM-20800), SRP Core: Fixed a serialization error when Recovering Default Volume Profile after it was deleted from the project folder. (UUM-8322). See the documentation on Texture Import Settings for more information. Graphics: Added: Added SetWireframe to RenderingCommandBuffer. (UUM-3787), Editor: Fixed an issue where FBX files with custom property animations where considered as not having animation data at all. (UUM-22329), IL2CPP: Fixed occasional missing stack traces in Debug.Log on Windows 10. There is now only one storage: Psd Layers. You can check the Materials section of the Mesh Renderer. Since all textures are based off of a 0 -> 1 range, a value of 1.46 is greater. Graphics: Fixed a crash on some platforms when the mesh buffers do not exist on a MeshRenderer. (UUM-15919), VFX Graph: Unexpected Motion Vector in HDRP when effect is in World and uses Custom Velocity or Mesh Output. (UUM-30677). Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total. (UUM-3907), IL2CPP: Fixed a throw exception from Buffer.BlockCopy when the destination array had a non-primitive element type. Discussion in 'General Graphics' started by Denisowator, May 21, 2017. Transform.InverseTransformDirections() - batch version of Transform.InverseTransformDirection() Editor: Enabled shortcut binding to mouse wheel turns for ShortcutManager. (UUM-26497), Linux: Fixed Null Reference Exception thrown when rotating in Scene View and Moving the cursor outside the boundary. Graphics: Improved the performance of GPU skinning and blendshape by batching compute shader calls together, resulting in less calls. Texture does not scale correctly on a mesh, suddenly, mesh modified by perlin noise is symmetric. (1429317). Graphics: Removed MeshSkinning.GPUSkinning profiler marker. Retrieves the first active loaded object of Type type. (1417765), UI Toolkit: Fixed some memory Leak in UI Toolkit. (UUM-2160), Profiler: Fixed Unity report invalid value for TSLA (Temp) allocators in memory snapshot. Unity uses normal maps encoded as RGB images. Particles: Fixed an issue where disabling VR head roll when rendering particles from a command buffer was not supported. HDRP: Better Reflection Probe Debug_"Icon". HDRP: Fixed material upgrader when executing tests. (UUM-13946), HDRP: Removed unused voluimetric clouds volume component on new scenes templates. (1394018), Asset Bundles: Fixed a bug where AssetBundle builds could fail due to incorrectly reported errors about script serialization mismatches. (UUM-10269), Linux: Fixed dragging prefab with ctrl key down not working. How do you draw a sprite from an atlas on to a mesh. (UUM-14693), HDRP: Fixed an issue that Data Driven Lens Flare are not occluded with the volumetric clouds. Texture coordinates most often are 2D data (Vector2), but it is possible to make them (UUM-28065). (UUM-8052), Editor: Fixed BatchRendererGroup performance issues with many draw commands. Package: Added optimizations to speed up convert to prefab variant. (UUM-17794). Burst: Fixed "Plain Without Debug Information" outputting assembly with debug information. (UUM-6243). Performance should be mostly unchanged. This is an XPS importing issue. (UUM-27546), HDRP: Fixed an issue with Mac and HDR showing wrong results when HDR is enabled. (UUM-567). (UUM-25446), Editor: Fixed shader errors when building with sphere or cube outputs. (UUM-21600), com.unity.xr.core-utils: 2.2.0-pre.2 2.2.0, com.unity.xr.interaction.toolkit: 2.3.0-pre.1 2.3.1, com.unity.terrain-tools: 5.1.0-pre.1 5.1.0. Some materials may be missing. HDRP: Fixed lens flare wobbling caused by using jittered matrix, more visible with DLSS. Asset Bundles: Added capability to Asset Bundles that target Windows/OSX/Linux platforms and the Dedicated Server subtarget so that they are now built with the same Dedicated Server optimizations that built Dedicated Server Players receive (removing texture data and non-collision mesh data). Shaders: Added standardized shader variant keywords for wave operations. Graphics: Added: Added an API that let scriptable render pipelines configure the msaa resolve of the system render target. (1394298), Editor: Fixed issue when there are 0 quality levels for the current platform and gathering the RP assets for the current target was not returning the one in GraphicsSettings. (UUM-29374), Android: Added upgrade guide information about mainTemplate.gradle file changes. (UVSB-2332). (UUM-26357), Editor: Fixed a crash using unexpected ShaderGraph in VFX output. Unexpected 'Fix SPI for non-uniform foveated rendering rasterizer.\nhttps://jira.unity3d.com/browse/UUM-17564'. GI: Improved error messages when exceeding max allocation size for transmission texture when baking with the GPU lightmapper. enum D3DHDRDisplayBitDepth renamed to HDRDisplayBitDepth. See the scripting documentation for both functions for more details. SRP Core: Allow setting order for panels on the rendering debugger. Virtual Texturing: Added a warning for Procedural Virtual Texturing clarifying that the feature is not currently supported. GI: Added a toggle for automatic recalculation of environment lighting in the Workflow section of the Lighting window. (UUM-21885), Animation: Fixed an issue where unexpected MonoBehaviours would remain on the GameObject in a preview scene. How about saving the world? (UUM-28072), HDRP: Path tracing will no longer produce incorrect results when dynamic resolution is enabled. Use another camera in orthographic mode to look at the projected texture and validate it is shown correctly. URP: Downsampling will now not only affect the AO pass but also the blur passes. Allocates data structures for Mesh creation using C# Jobs. Position your camera at (0,0,0) and make sure it is in perspective mode. 1 (UUM-10073), VFX Graph: Fixed mismatching LOD between eyes in multi-pass VR. (Material Problems). Physics 2D: Added a Rigidbody2D.Slide method which allows a Rigidbody2D to be moved with a specific velocity over a specific integration time and perform various slide, gravity, slip, direction-change, and surface-anchoring behaviours automatically. Editor: Added Helper Bar to show useful shortcuts. Editor: Improved performance for Text in the editor. Editor: Enabled refreshing the UI when the asset is changed. GI: Obsoleted: Enlighten Baking is now obsolete and no longer available. (UUM-5701). Why do men's bikes have high bars where you can hit your testicles while women's bikes have the bar much lower? Physics2D.OverlapAreaNonAlloc - Equivalent functionality is "Physics2D.OverlapArea". Meshes contain vertices and multiple triangle arrays. Simple vs Advanced Mesh APIThe Mesh class has two sets of methods for assigning data to a Mesh from script. HDRP: Fixed shader compilation errors when adding OpenGL in an HDRP project. Core: CullResults.ComputeSpotShadowMatricesAndCullingPrimitives will now output culling planes derived from the projection matrix. IMGUI: Removed UTF16 conversion for IMGUI on the native side since we now do text generation on the managed side. (UUM-13054), Particles: Show/hide trail material slot in Prefab when toggling the Trails module in the Inspector. Graphics: Fixed cubemap uploads failing on Vulkan, D3D11, and D3D12 for cubemaps larger than 2 GB. (MTT-4695), Build Pipeline: Fixed BuildPipeline issue for Android platform and MacStandalone builds which asks for a name and directory even when it has the last saved location details, when triggered using Ctrl+B (Windows) or Cmd+B (macOS) keyboard shortcut. So the step of changing the properties of the texture panel in Blender may have no effect at all. Their meanings are the same but their names have changed (from field to property): Kernel: Added functionality to control player connection listen port. HDRP: Fixed nan occuring in volumetric clouds when changing elevation drastically. (UUM-2386), Universal RP: Fixed an issue causing Dynamic Resolution to be disabled during URP rendering. HDRP: Fixed clamp mouse pixel coords in tile debug view. Which was the first Sci-Fi story to predict obnoxious "robo calls"? Editor: Fixed the globally shared Allocator.Temp atomic safety handle issue. Editor: Ensuring that shader global values are taken into account when deciding what to rebake. Physics: Added a field in the PhysicsManager inspector that exposes the number of 16kb chunks used by PhysX's temporary scratch buffer, the default number of chunks is 4 with a total of 64kb of memory allocated. I am working with a 2D game, in Unity. 2D: Simplified the Sprite Meta Data storage. Asset Import: Improved performance of .obj file import. (UUM-20409) Fixed in 2023.1.0b14. To learn more, see our tips on writing great answers. (UUM-29105), SRP Core: Fixed dropdowns for multiple editors. A textureAn image used when rendering a GameObject, Sprite, or UI element. Editor: Displayed OneTimeSetup and OneTimeTearDown durations in the XML result under outputs. (UUM-7797), Editor: Fixed not being able to drag shortcut list scroller by mouse. The scene was fine with transparent tiles on upper layers. 2D: Disabled serializing lineStartActive. As 5 years have now passed, it is unlikely that this automatic migration still has any value, so the behavior has been removed. Shadergraph: Fixed issue where reroute node would sometimes show the wrong color for its appropriate inputs. (UUM-11164), Editor: Custom InspectorElement losing its Editor instance when the main inspector selection changes. Editor: IL2CPP backup folder is no longer created if "Create Symbols.zip" build setting is set to Disabled on Android. (UUM-11633). (UUM-22821), HDRP: Fixed lens flare permutation. In ray tracing, this is the equivalent of Graphics.RenderMeshInstanced from the rasterization pipeline. (UUM-20189), Package Manager: Updated package count in "My Assets" when current number of packages is larger than total number. This is no standard procedure or anything, just my personal preference). Burst: Fixed bug in a small set of managed fallback versions of intrinsics, where the bitwise representation of float values would not be maintained. (UUM-16351). (1427122). (UUM-1149), WebGL: Fixed a bug where losing focus on the player would cause buttons to become stuck. Bug Reporter: Attached the asset import worker logs to bugs, outside of the project ZIP. (UUM-27045), Editor: Fixed crash of profiler opened in standalone process. (UUM-22634), Shaders: Fixed material keywords cleared when setting the exact same list of keywords. HDRP: Ensure correct light position when changing distance on a Light Anchor. (UUM-7857), Editor: Fixed EditorUtility.DisplayDialog layout after showing dialog with a long text. Stack Traces are only available in the Unity Editor and development builds. Increasing the level of anisotropy is usually a good idea for ground and floor Textures. (UUM-20456, UUM-20458), Animation: Enabled supporting clips with animation bindings on enum inside structs. The warning is only shown if Auto Generate is ticked and the text is updated to say Auto Generate mode is ignored []. HDRP: Exposed Material Type in materials using the Lit ShaderGraph. 2D: Fixed IK Manager 2D's inspector slow downs. (UUM-3789), Graphics: Fixed an issue where TextureImporter.GetAutomaticFormat would return the incorrect format for platforms that had their override turned off. (UUM-10800). (UUM-4088), Editor: Frame Debugger: Fixed an issue where depth and shadow maps were not displayed in HDRP projects. Editor: Fixed the Disable Scene Backup label so it is no longer inverted compared to its actual behaviour. Shadergraph: Fixed issue where nodes with dynamic vectors would not correctly cache properties for previews. (UUM-32714) First seen in 2023.2.0a11. Android: Fixed a rare crash during Application.Quit call. (UUM-732), WebGL: Improved WebAssembly build options to avoid long link times. Graphics: Added initial general foveated rendering API support on Oculus. Windows: Split Unity.exe into two binaries: Unity.exe and Unity.dll. [https://jira.unity3d.com/browse/SMT-127]. (UUM-12399), Editor: The color picker can now select the proper color on a secondary monitor on macOS. (UUM-13135), Editor: Fixed EnumField not updating the value label when calling Init and the value was the same. Why doesn't my material show up on my imported model (Unity / Blender) Physics 2D: Added a useConnectedAnchor property to HingeJoint2D which controls whether the point-to-point constraint of the connected anchor is used or not. Android: Enabled printing of Device Model, Operating System, Device API Level, Min API Level, Target API Level when app starts. See https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.0/manual/index.html for more information. Asset Pipeline: Added a new public API, Editor UI controls, and command line arguments to manually trigger the upload of existing import artifacts and shader cache to the Accelerator cache server. (UUM-25833), UI Toolkit: Fixed last character of wrapped line not selected in text field. [POI: RND-502: UI-15 / UIT-1705]. Scripting: Improved scripting performance to always inline the Mathf Sign() script API function. Graphics: Improved Load/Store Action debugger and added a graphics test. License: Refactored the license notifications and made it more robust. Returns the number of vertices in the Mesh (Read Only). Looking for job perks? Editor: Obsoleted: The PresetSelectorReceiver is now obsolete. Burst: Fixed AoT linking error on Windows Link based linkers when file paths (typically user names/home folders) contain non-ASCII characters. Editor: Added focusedWindowChanged callback to the EditorWindow class. (UUM-8381), Universal RP: Fixed freeform light tessellation for Light2D. This format changes automatically depending on which platform you are building for. This also fixes the overly bright billboard lighting which didn't quite match the 3D geometry's lighting. Scripting: Added: Expose didAwake and didStart for MonoBehaviours. Profiler: Added metadata support for RenderTextures in Memory Profiler. Physics2D.BoxCastNonAlloc - Equivalent functionality is "Physics2D.BoxCast". (UUM-17887), IL2CPP: Updated zlib to version 1.2.12 for CVE-2018-25032. Automatically assign hundred of textures to .obj file, 2 Models 1 Cracked How to make both look the same? (UUM-18854), UI Toolkit: Fixed an exception in the UI Toolkit Debugger when the user types in the search bar without a panel selected. (UUM-19235), Editor: Fixed issue where -nographics command line argument was not being forwarded to the Asset Import Workers. UI Toolkit: Fixed dynamic height caching and reordering issues on ListView/TreeView controls. Get information about a sub-mesh of the Mesh. Package Manager: Improved tag UI for git and local packages. (UUM-14040), Editor: Fixed documentation links for Script Graph and State Graphs assets. (UUM-11567), Graphics: Fixed mipmap stripping not properly taking into account mipmap limit settings. Shadergraph: Addressed error feedback on import of graphs with invalid or missing targets, allowing them to be modified and saved. (UUM-5815). (UUM-18913), HDRP: Disabled Volumetric Clouds for Default Sky Volumes. (UUM-6400), HDRP: Fixed incorrect distortion when hardware DRS is enabled. When mipmap limits are in use, the mip slider is now properly clamped. Rigidbody2D.OverlapCollider is now Rigidbody2D.Overlap (UUM-4641), SRP Core: Revert Property for animation curves on Volume Components. (UUM-21449), HDRP: Fixed the default DXR volume not having any DXR effects enabled. (UUM-2234), Profiler: Fixed rendering of certain character sets in CPU Profiler Timeline view. ". UI Toolkit: Enabled CurveField, GradientField and ObjectField to now handle user interaction (key, mouse and pointer events) in ExecuteDefaultActionAtTarget(). (UUM-25736). The textures appear normal when viewing scenes in the editor. Improving upon the existing title bar feature by adding to it. Documentation: Clarified ray tracing acceleration structure GPU memory lifetime in Scripting API documentation. (UUM-10037), GI: Fixed an issue where scene objects would lose their lighting data when they are packed into or unpacked from a prefab, and playmode is entered without first saving the scene. unity - Showing a mesh on a Screen Space Overlay - Game Development (UUM-4313). EmbeddedLinux: Auto-detects the PluginImporter settings of native plugins placed within Assets/Plugins/EmbeddedLinux of a project. Documentation: Added a summary and code example for IJobParallelForTransform. Graphics: Enabled Ray Tracing Support in Terrain settings by default for new Terrains. Asking for help, clarification, or responding to other answers. Graphics: Fixed out-of-bounds access in ScriptableRenderContext.CullShadowCasters sometimes causing crashes. (UUM-7851), Universal RP: Fixed Render Targets being released each frame. If youre new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information. (UUM-25160), UI Toolkit: Fixed issue where an ExposedReference control would not serialize its value. Animation package from Assert Store not working probably with Unity Model/Custom Model? Collider2D.Cast to allow casting a Collider2D from a specific position and rotation. Scripting: Reduced compilation time in large projects. Did the drapes in old theatres actually say "ASBESTOS" on them? why do my object files look weird when imported to Unity? (UUM-10855). Previously intialization was too late (ad HDRP pipeline constructor). Build Pipeline: Added: Made BuildReport.GetLastestReport and BuildReport.SummarizeErrors public and documented. Making statements based on opinion; back them up with references or personal experience. HDRP: Fixed OSX Support for High Quality Lines. (UUM-3087). The bind pose at each index refers to the bone with the same index. Virtual Texturing: The experimental state of Streaming Virtual Texturing and Procedural Virtual Texturing was not clearly indicated in the API docs and Manual, this has been corrected. (UUM-10882), HDRP: Fixed Decal Layer Texture lifetime in rendergraph. Build Pipeline: Updated progress bar with more descriptive labels. Burst: Fixed an issue that the "LLVM IR Optimisation Diagnostics" tab in Burst Inspector was blank if "Native Debug Mode Compilation" was enabled. The image appears to bake. XR: Fixed audio speed up when using MLAudio on Magic Leap. I almost got it working for the X axis rotation and there is a lot of bad warping for Y/Z. (UUM-560), VFX Graph: Removed exception when more than 5 flow inputs are exposed in subgraph. SRP Core: Added: Added bigQuery Nested columns extensions. contain boneWeights.The mesh face data, i.e. URP: Added: Added light cookies stripping. (UUM-6514). EmbeddedLinux: Fixed Query EGL to get the correct max supported VSync value. (UUM-8885), IL2CPP: Fixed a potential cpp file name collision when 2 assembly names differ only by a number at the end of their name. Editor: Fixed Xcode not closing after building iOS/tvOS project via batchmode -runTests command. Shaders: Integrated the latest DXC & SPIRV-Cross libraries. (UUM-21910), iOS: Fixed iOS wrong orientation output when in split view mode. 3. Additionally, for Script simulation mode, Physics2D.Simulate() now has an additional argument that allows specific layers to be simulated. Package Manager: Extended support for specifying optional path and revision to Git URLs in SCP format. Fixed in 2023.1.0b15. (UUM-12941), Editor: Removed optimization that skips backing up unchanged scene files when entering playmode. (UUM-12116), UI Elements: Fixed an issue with GenericDropdownMenu that prevented the items from receiving input the 2nd time it was used. (UUM-651). I work in a research project of psychoacoustics in VR environment. Are there any canonical examples of the Prime Directive being broken that aren't shown on screen? Physics 2D: Added: Collider2D.compositeOrder added to provide control over the specific ordering of each Collider2D compositng operation. IMGUI: Removed dependency on Legacy Text stack for IMGUI so that IMGUI now renders and calculates its metrics using TextCore. Asset Import: Fixed an issue that the memory leak diagnostic switches are now passed through to the asset import workers. (UUM-10114), iOS: Fixed embedded frameworks loosing "sign on copy". (UUM-21407), HDRP: Fixed tessellation in XR. Burst: Added a Burst AOT setting for the kind of debug information generated for player builds. (UUM-21101), IL2CPP: Fixed C++ compilation error when assigning to a ref parameter in shared generic code with constraints. (SGB-384). (UUM-7071), Physics: Fixed an issue where rotating a GameObject hierarchy with a Rigidbody at it's root, would recompute the body's mass properties for each child collider present in the hierarchy. (UUM-33025). 2D: Added shouldSaveBrushForSelection for GameObjectBrush. Is there a generic term for these trajectories? Editor: Added LocaleVariant Support into the Xcode API for replacing the reflections code in Localization Package. Should the object be hidden, saved with the Scene or modifiable by the user? (UUM-18188), IL2CPP: Fixe a memory corruption that could happen when the "Faster (smaller) builds" option was used with generic types that had a generic base class with no fields, and a different base class with at least one generic field. IMGUI: Fixed EndGUIcontainer issue when an exception was caught to avoid guidepth increase to unwanted value. Imported meshes colors changed to blue. Graphics: Fixed shader compilation errors when building tests for consoles. HDRP: Allowed non square reflection probe atlas sizes. (UUM-28444). (UUM-2503). (NOTE: this is in reference to where the UV's fall on the texture, not the UV's in related to the verts on your model.). Burst: Fixed compilation error when using CompileFunctionPointer from Burst in code compiled with Roslyn on .NET 7+. This fix does not reduce the time spent on actually compiling shaders. Package: Added: Exposed function to convert to prefab variant to the public API. HDRP: Fixed removal of DecalShaderGraphGUI.SetupDecalKeywordsAndPass. Texture: [AsyncUpload] Crash on Sprite::Transfer when building the project (UUM-14818), HDRP: Fixed missing limitation in path tracing documentation regarding Local Volumetric Fog. (UUM-17773), Graphics: Fixed BatchRendererGroup flickering and performance when AddBatch is called. HDRP: Changed the type of Surface Texture on HDAdditionalLightData from Texture2D to Texture. (UUM-17551), Editor: Fixed orthographic camera so it now correctly renders textures that are within appropriate view of the camera. Graphics: Added: Added new API to the RenderGraph to allow native render pass support in the future. Video: Fixed an issue that video is displayed with one frame delay when videoPlayer.Play() is called. (UUM-31531), HDRP: Fixed exposure for SSR debug rendering. The scratch buffer size can be seen inside the memory profiler as an allocation root. (UUM-21138), Linux: Fixed Aux drop down window will close when it's main container window is closed. Is there a way around this? (UUM-17613), HDRP: Fixed tesselation when the water surface is far from the origin creating a white line artifact on the surface. (UUM-525), VFX Graph: Fixed issues with light probes and instancing. (1422234), URP: Fixed an issue where the material upgrader was showing up when the URP package was being installed. Android: Fixed a bug when building with IL2CPP and scaler types getting stripped out. (UUM-1295), VFX Graph: Fixed an issue where the output mesh with default shader was incorrectly sorted before the HDRP fog by Replacing default mesh output shader to be SRP compatible. (UUM-22863), Editor: Fixed an issue if -createProject is used would force script recompile. FrameDebugger: Frame Debugger VRAM memory leak Display an error and don't crash, if this is not the case. (UUM-10459), HDRP: Fixed an implementation problem related to the environment lights and ray tracing. Profiler: Fixed crash in Linux Editor when toggling Standalone Profiler recording on and off. Shadergraph: Addressed various issues with the Swizzle node. (UUM-20176), DX12: Fixed a crash when RenderDoc is attached to a scene with an invalid pipeline state. (DOTSE-2000), Editor: Preferences>Jobs>Leak Detection Level setting will reset from Enabled With Stack Trace to Enabled when the Unity Editor is restarted. a) Assign vertices Shadergraph: Fixed issue where node searcher would fail to populate when shadergraph was undocked after domain reload. The texture coordinates (UVs) in the third channel. (UUM-14083), HDRP: Fixed the majority of GCAllocs with realtime planar probes and on demand update of reflection probes. (UUM-21106), XR SRP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x Graph Tool Foundation: Enabled tracking of variable declaration and blackboard groups when they are added, deleted, or modified. Android: Fixed Templates Upgrader not resolving dependencies correctly if an element was inserted in between two existing elements. (UUM-16780), HDRP: Fixed the indirect diffuse lighting in ray tracing so it now always works properly. Core: Added: A new event Application.memoryUsageChanged, that is fired when applications memory usage changes significantly (for example goes critically low). Editor: Fixed an issue where ITestRunCallback is invoked double when run in EditMode. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. Content Discovery initiative April 13 update: Related questions using a Review our technical responses for the 2023 Developer Survey, apply texture on OBJ files automatically in batchmode, Blender to Unity3D: Applying Materials in Unity, Unity 3D Does Not Apply Texture To Object Properly. (UUM-7782). Graphics: Added: Added Mesh.SetBindposes that takes a NativeArray. Then, I imported some material from asset store. (UUM-17193), Editor: Fixed a memory issue where an object could be accessed after it has been freed. (UUM-20961), Shaders: Fixed an issue that shaders will now reimport correctly when installing a package that only has shader include files. Graphics: Fixed the Read/Write texture import setting becoming grayed out when Max Size was greater than 8192, regardless of actual texture dimensions or size. Editor: Improved console allocation performance for external processes on Windows. (UUM-3711), Editor: Ensure the description field in Scene template dialog has the scrollview. Users are recommended to user the Progressive lightmapper instead. Editor: Added: Added helper functions to PackageInfo, to query the existence of packages, to optimize use cases that previously used GetAllRegisteredPackages. (UUM-22228), Mono: Improved the performance of large struct copies. XR: Updated XR Interaction Toolkit to 2.2.0. Visual Scripting: Enabled nodes to have a button which triggers a custom action in their inspector description. (UUM-4102), Editor: Frame Debugger: Fixed an issue where the window would constantly refresh when debugging a remote device. Removes a GameObject, component or asset. (UUM-12796), UI Toolkit: Fixed an issue where the dragger of a slider would become visually corrupted after toggling the showMixedValue property. So as you see in the picture, i made a texture repeat on a rectangle (its size is 40,10,60) but it repeat the same amount of time on every face,so depending of the size of the face the texture is stretched. The intended target usage of the Mesh GPU index buffer. I am able to see the texture, in the Unity editor, but after taking the desktop build the texture is not visible to the scene. (UUM-11308), Editor: Fixed Gradle file search when looking for Play library dependencies on 2023.1 to use RegEx, which identifies dependencies included with both double or single quotes. I create my materials completely in Unity since the import doesn't work anyways. Asset Pipeline: Fixed a race condition where an asset preview might fail to become available in specific timing circumstances. Burst: Used explicit namespace for UnityEditor.PackageManager.Events to avoid conflicts. (UUM-21185), HDRP: Fixed init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project. (UUM-3666), Editor: Fixed an issue to make sure Undo.DestroyObjectImmediate and Object.DestroyImmediate has the same behaviour. (UUM-7839). HDRP: Fixed Volumetric Clouds jittering when sun is not casting shadow. (UUM-6185), HDRP: Display Stats is now always shown in the first position on the Rendering Debugger. Build Pipeline: Fixed a bug with building a development player, where a non-development player with no other changes could show the Development Player watermark. What does the power set mean in the construction of Von Neumann universe? SRP Core: Added: Added HDR output utilities to handle keywords and shader stripping.
Csgo Post Match Titles List,
Did Lucrezia Borgia Have Syphilis,
9 Hour Novena For Financial Help,
Lee Eedle Liverpool,
Articles U